
Sword
Only Farfetch’d that have survived many battles can attain this evolution. When this Pokémon’s leek withers, it will retire from combat.
Pokédex Data
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
1 | First Impression | 90 | 100% | 10 | Can only be used as the first move after the user enters battle. | |
15 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
20 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
25 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
30 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
35 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
40 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
45 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
50 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
55 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
60 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
65 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
70 | Meteor Assault | 150 | 100% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM12 Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR50 Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
TR53 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TR66 Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
62
Attack
135
Defense
95
Sp. Atk
68
Sp. Def
82
Speed
65
Total
507
Type Defenses
(vs. Gen 6+ rules)