Chinchou
Diamond/PearlPlatinum

It discharges positive and negative electricity from its antenna tips to shock its foes.

Heartgold

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Soulsilver

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Evolution Chain

chinchou
Chinchou
Level 27
lanturn
Lanturn

Pokédex & Training Data

Classification Angler Pokémon
Height 0.5 m (1'08")
Weight 12.0 kg (26.5 lbs)
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Johto (G/S/C) #174
Hoenn (R/S/E) #181
Johto (HG/SS) #176
Kalos (Coastal) #147
Hoenn (OR/AS) #190
Alola (S/M) #201
Alola (US/UM) #257
Galar (Sw/Sh) #220
National #170
Isle of Armor #188
Blueberry #078

Held Items

Game Locations

Cinnabar Island Area
Johto Route 47 Area
Johto Sea Route 41 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
New Bark Town Area
Pallet Town Area
Sinnoh Sea Route 220 Area
Vermilion City Area
Vermilion City Ss Anne Dock

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
6 Thunder Wave
— 90% 20 Paralyzes the target.
9 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Confuse Ray
— 100% 10 Confuses the target.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
31 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
39 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
6 Thunder Wave
— 90% 20 Paralyzes the target.
9 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Confuse Ray
— 100% 10 Confuses the target.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
31 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
39 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
6 Thunder Wave
— 90% 20 Paralyzes the target.
9 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Confuse Ray
— 100% 10 Confuses the target.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
31 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
39 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Heal Bell
— — 5 Cures the entire party of major status effects.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 75
Attack 38
Defense 38
Sp. Atk 56
Sp. Def 56
Speed 67
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
2x
0.5x
0.25x