Snorlax
Sword

It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.

Legends Arceus

This glutton appears in villages without warning and devours the entirety of their rice granaries—such occurrences have long been counted among the gravest of disasters.

Evolution Chain

munchlax
Munchlax
😊
High Friendship
snorlax
Snorlax

Pokédex Data

Classification Sleeping Pokémon
Height 2.1 m (6'11")
Weight 460.0 kg (1014.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
1 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Recycle
10 User recovers the item it last used up.
1 Block
5 Prevents the target from leaving battle.
1 Covet
60 100% 25 Takes the target's item.
1 Fling
100% 10 Throws held item at the target; power depends on the item.
1 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
12 Yawn
10 Target sleeps at the end of the next turn.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rest
5 User sleeps for two turns, completely healing itself.
20 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
20 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
32 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
36 Amnesia
20 Raises the user's Special Defense by two stages.
40 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
44 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
48 Belly Drum
10 User pays half its max HP to max out its Attack.
52 Belch
120 90% 10 Can only be used after the user has eaten a berry.
56 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
1 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Recycle
10 User recovers the item it last used up.
1 Block
5 Prevents the target from leaving battle.
1 Covet
60 100% 25 Takes the target's item.
1 Fling
100% 10 Throws held item at the target; power depends on the item.
1 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
12 Yawn
10 Target sleeps at the end of the next turn.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rest
5 User sleeps for two turns, completely healing itself.
20 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
20 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
32 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
36 Amnesia
20 Raises the user's Special Defense by two stages.
40 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
44 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
48 Belly Drum
10 User pays half its max HP to max out its Attack.
52 Belch
120 90% 10 Can only be used after the user has eaten a berry.
56 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Rest
5 User sleeps for two turns, completely healing itself.
15 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
29 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
35 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
57 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR88 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR93 Darkest Lariat
85 100% 10 Ignores the target's stat modifiers.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
30% 5 Causes a one-hit KO.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
BD/SP
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Charm
100% 20 Lowers the target's Attack by two stages.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
30% 5 Causes a one-hit KO.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 160
Attack 110
Defense 65
Sp. Atk 65
Sp. Def 110
Speed 30
Total 540

Type Defenses

(vs. Gen 6+ rules)

2x
0x

Gigantamax Snorlax

Gigantamax Snorlax

It is not satisfied unless it eats over 880 pounds of food per day. When it is done eating, it goes promptly to sleep.