
Sword
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Legends Arceus
This glutton appears in villages without warning and devours the entirety of their rice granaries—such occurrences have long been counted among the gravest of disasters.
Pokédex Data
Classification
Sleeping Pokémon
Height
2.1 m (6'11")
Weight
460.0 kg (1014.1 lbs)
Held Items
None in this generation.
Training
EV Yield
+2 hp
Catch Rate
25
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
1 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
1 | Recycle | — | — | 10 | User recovers the item it last used up. | |
1 | Block | — | — | 5 | Prevents the target from leaving battle. | |
1 | Covet | 60 | 100% | 25 | Takes the target's item. | |
1 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
1 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
12 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
20 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
20 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
20 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
24 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
28 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
32 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
36 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
40 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
44 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
48 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
52 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
56 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
1 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
1 | Recycle | — | — | 10 | User recovers the item it last used up. | |
1 | Block | — | — | 5 | Prevents the target from leaving battle. | |
1 | Covet | 60 | 100% | 25 | Takes the target's item. | |
1 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
1 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
12 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
20 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
20 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
20 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
24 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
28 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
32 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
36 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
40 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
44 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
48 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
52 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
56 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
15 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
21 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
29 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
35 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
37 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
57 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM02 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM29 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR73 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TR88 Heat Crash | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TR93 Darkest Lariat | 85 | 100% | 10 | Ignores the target's stat modifiers. | |
TR94 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
TR99 Body Press | 80 | 100% | 10 | No effect description available. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM10 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Terrain Pulse | 50 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Fissure | — | 30% | 5 | Causes a one-hit KO. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Fissure | — | 30% | 5 | Causes a one-hit KO. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Base Stats
Hp
160
Attack
110
Defense
65
Sp. Atk
65
Sp. Def
110
Speed
30
Total
540
Type Defenses
(vs. Gen 6+ rules)
Gigantamax Snorlax

It is not satisfied unless it eats over 880 pounds of food per day. When it is done eating, it goes promptly to sleep.