
Ruby/Sapphire
SNORLAX’s typical day consists of nothing more than eating and sleeping. It is such a docile POKéMON that there are children who use its expansive belly as a place to play.
Emerald
SNORLAX’s typical day consists of nothing more than eating and sleeping. It is such a docile POKéMON that there are children who use its big belly as a place to play.
Firered
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Leafgreen
Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
Pokédex Data
Classification
Sleeping Pokémon
Height
2.1 m (6'11")
Weight
460.0 kg (1014.1 lbs)
Held Items
Chesto Berry
100%
Leftovers
100%
Game Locations
- Kanto Route 12 Area
- Kanto Route 16 Area
Training
EV Yield
+2 hp
Catch Rate
25
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
10 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
15 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
24 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
28 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Block | — | — | 5 | Prevents the target from leaving battle. | |
42 | Covet | 60 | 100% | 25 | Takes the target's item. | |
46 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
51 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
10 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
15 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
24 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
28 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Block | — | — | 5 | Prevents the target from leaving battle. | |
42 | Covet | 60 | 100% | 25 | Takes the target's item. | |
46 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
51 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
13 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
17 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
21 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
29 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
41 | Block | — | — | 5 | Prevents the target from leaving battle. | |
45 | Covet | 60 | 100% | 25 | Takes the target's item. | |
49 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
53 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Fissure | — | 30% | 5 | Causes a one-hit KO. | |
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
160
Attack
110
Defense
65
Sp. Atk
65
Sp. Def
110
Speed
30
Total
540
Type Defenses
(vs. Gen 6+ rules)