Snorlax
Gold

What sounds like its cry may ac­ tually be its snores or the rumblings of its hungry belly.

Silver

Its stomach's di­ gestive juices can dissolve any kind of poison. It can even eat things off the ground.

Crystal

This POKéMON's stomach is so strong, even eating moldy or rotten food will not affect it.

Evolution Chain

munchlax
Munchlax
😊
High Friendship
snorlax
Snorlax

Pokédex Data

Classification Sleeping Pokémon
Height 2.1 m (6'11")
Weight 460.0 kg (1014.1 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Vermilion City Area

Training

EV Yield +2 hp
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
8 Amnesia
20 Raises the user's Special Defense by two stages.
15 Defense Curl
40 Raises user's Defense by one stage.
22 Belly Drum
10 User pays half its max HP to max out its Attack.
29 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Rest
5 User sleeps for two turns, completely healing itself.
36 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
8 Amnesia
20 Raises the user's Special Defense by two stages.
15 Defense Curl
40 Raises user's Defense by one stage.
22 Belly Drum
10 User pays half its max HP to max out its Attack.
29 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Rest
5 User sleeps for two turns, completely healing itself.
36 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Crystal
Name Class Power Acc. PP Effect
Lick
30 100% 30 Has a 30% chance to paralyze the target.

Base Stats

Hp 160
Attack 110
Defense 65
Sp. Atk 65
Sp. Def 110
Speed 30
Total 540

Type Defenses

(vs. Gen 6+ rules)

2x
0x