X
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Y
Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
Omega Ruby/Alpha Sapphire
Snorlax’s typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play.
Pokédex & Training Data
Classification
Sleeping Pokémon
Height
2.1 m (6'11")
Weight
460.0 kg (1014.1 lbs)
EV Yield
+2 hp
Catch Rate
25
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Pokédex Numbers
Kanto (R/B/Y)
#143
Johto (G/S/C)
#225
Sinnoh (D/P)
#113
Sinnoh (Plat.)
#113
Johto (HG/SS)
#230
Kalos (Central)
#139
Alola (S/M)
#036
Alola (US/UM)
#043
Galar (Sw/Sh)
#261
Hisui
#052
National
#143
Crown Tundra
#173
Kitakami
#103
Held Items
Leftovers
100%
Game Locations
Kalos Route 7 Area
Learned Moves
Level Up Moves
X/Y
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 9 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 12 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 17 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 20 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 28 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 28 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 33 | Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| 36 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 41 | Block | — | — | 5 | Prevents the target from leaving battle. | |
| 44 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| 49 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 50 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 57 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
OR/AS
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 9 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 12 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 17 | Chip Away | 70 | 100% | 20 | Ignores the target’s stat modifiers. | |
| 20 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 28 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 28 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 33 | Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| 36 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 41 | Block | — | — | 5 | Prevents the target from leaving battle. | |
| 44 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| 49 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 50 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 57 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
X/Y
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM98 Power Up Punch | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM98 Power Up Punch | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
X/YOR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
| Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Base Stats
Hp
160
Attack
110
Defense
65
Sp. Atk
65
Sp. Def
110
Speed
30
Total
540
Type Defenses
(vs. Gen 6+ rules)