
Sword
Stuffing itself with vast amounts of food is its only concern. Whether the food is rotten or fresh, yummy or tasteless—it does not care.
Legends Arceus
Its robust stomach allows it to nonchalantly devour even rotted matter. It pays frequent visits to villages, seeking out food scraps intended for compost.
Pokédex Data
Classification
Big Eater Pokémon
Height
0.6 m (1'12")
Weight
105.0 kg (231.5 lbs)
Held Items
None in this generation.
Training
EV Yield
+1 hp
Catch Rate
50
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
4 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
8 | Recycle | — | — | 10 | User recovers the item it last used up. | |
12 | Covet | 60 | 100% | 25 | Takes the target's item. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
20 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
20 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
24 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
32 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
36 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
40 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
44 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
48 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
52 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
4 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
8 | Recycle | — | — | 10 | User recovers the item it last used up. | |
12 | Covet | 60 | 100% | 25 | Takes the target's item. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
20 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
20 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
24 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
32 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
36 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
40 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
44 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
48 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
52 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
15 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
21 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
29 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
37 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
57 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM02 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM29 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR73 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM10 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Fissure | — | 30% | 5 | Causes a one-hit KO. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Fissure | — | 30% | 5 | Causes a one-hit KO. | |
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Self Destruct | 200 | 100% | 5 | User faints. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
135
Attack
85
Defense
40
Sp. Atk
40
Sp. Def
85
Speed
5
Total
390
Type Defenses
(vs. Gen 6+ rules)