
Sword
It shoots cotton from its body to protect itself. If it gets caught up in hurricane-strength winds, it can get sent to the other side of the Earth.
Pokédex Data
Classification
Cotton Puff Pokémon
Height
0.3 m (0'12")
Weight
0.6 kg (1.3 lbs)
Abilities
- Prankster
- Infiltrator
- Chlorophyll (Hidden)
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
3 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
18 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
21 | Poison Powder | — | 75% | 35 | Poisons the target. | |
24 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
27 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
30 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
33 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
36 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
39 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
42 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
45 | Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
48 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM29 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM37 Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM47 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM88 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TM89 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
40
Attack
27
Defense
60
Sp. Atk
37
Sp. Def
50
Speed
66
Total
280
Type Defenses
(vs. Gen 6+ rules)