Red/Blue
Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
Yellow
Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.
Pokédex & Training Data
Classification
Sleeping Pokémon
Height
2.1 m (6'11")
Weight
460.0 kg (1014.1 lbs)
Abilities
N/A in Gen I
EV Yield
+2 hp
Catch Rate
25
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#143
Johto (G/S/C)
#225
Sinnoh (D/P)
#113
Sinnoh (Plat.)
#113
Johto (HG/SS)
#230
Kalos (Central)
#139
Alola (S/M)
#036
Alola (US/UM)
#043
Galar (Sw/Sh)
#261
Hisui
#052
National
#143
Crown Tundra
#173
Kitakami
#103
Held Items
None in this generation.
Game Locations
Kanto Route 12 Area
Kanto Route 16 Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 1 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 35 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 41 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 48 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 56 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 1 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 35 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 41 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 48 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 56 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
160
Attack
110
Defense
65
Sp. Atk
65
Sp. Def
110
Speed
30
Total
540
Type Defenses
(vs. Gen 6+ rules)