Tangrowth
Sword

Tangrowth has two arms that it can extend as it pleases. Recent research has shown that these arms are, in fact, bundles of vines.

Legends Arceus

Draped with long vines, it resembles a shrub in appearance. It swings bundles of vines as though they were arms, wrapping them around prey to ensnare them.

Evolution Chain

tangela
Tangela
knowing ancient power
tangrowth
Tangrowth

Pokédex Data

Classification Vine Pokémon
Height 2.0 m (6'07")
Weight 128.6 kg (283.5 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Stun Spore
75% 30 Paralyzes the target.
1 Block
5 Prevents the target from leaving battle.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
20 Poison Powder
75% 35 Poisons the target.
24 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
28 Knock Off
65 100% 20 Target drops its held item.
32 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
36 Sleep Powder
75% 15 Puts the target to sleep.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
44 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
48 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
52 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
56 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Stun Spore
75% 30 Paralyzes the target.
1 Block
5 Prevents the target from leaving battle.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
20 Poison Powder
75% 35 Poisons the target.
24 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
28 Knock Off
65 100% 20 Target drops its held item.
32 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
36 Sleep Powder
75% 15 Puts the target to sleep.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
44 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
48 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
52 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
56 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Stun Spore
75% 30 Paralyzes the target.
11 Poison Powder
75% 35 Poisons the target.
15 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
18 Double Hit
35 90% 10 Hits twice in one turn.
25 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
34 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Sleep Powder
75% 15 Puts the target to sleep.
52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 100
Attack 100
Defense 125
Sp. Atk 110
Sp. Def 50
Speed 50
Total 535

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x