Sun
The stench it gives off will make your nose scrunch up. Still, there are Muk fans who think that’s a good thing.
Moon
After recent environmental improvements, this Pokémon is now hardly seen at all. People speculate that it may go extinct at some point.
Ultra Sun
Their food sources have decreased, and their numbers have declined sharply. Sludge ponds are being built to prevent their extinction.
Ultra Moon
Because they scatter germs everywhere, they’ve long been targeted for extermination, leading to a steep decline in their population.
Lets Go Pikachu/Lets Go Eevee
Smells so awful, it can cause fainting. Through degeneration of its nose, it lost its sense of smell.
Pokédex Data
Classification
Sludge Pokémon
Height
1.2 m (3'11")
Weight
30.0 kg (66.1 lbs)
Abilities
- Stench
- Sticky Hold
- Poison Touch (Hidden)
Held Items
Black Sludge
50%
Training
EV Yield
+1 hp
+1 attack
+1 attack
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
15 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
18 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
21 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
26 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
32 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
37 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
40 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
46 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
52 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
57 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
15 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
18 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
21 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
26 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
32 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
37 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
40 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
46 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
52 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
57 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |
6 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
12 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
18 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
24 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
30 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
36 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
48 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
60 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
105
Attack
105
Defense
75
Sp. Atk
65
Sp. Def
100
Speed
50
Total
500
Type Defenses
(vs. Gen 6+ rules)