Muk

Alternate Forms

Sun

The stench it gives off will make your nose scrunch up. Still, there are Muk fans who think that’s a good thing.

Moon

After recent environmental improvements, this Pokémon is now hardly seen at all. People speculate that it may go extinct at some point.

Ultra Sun

Their food sources have decreased, and their numbers have declined sharply. Sludge ponds are being built to prevent their extinction.

Ultra Moon

Because they scatter germs everywhere, they’ve long been targeted for extermination, leading to a steep decline in their population.

Lets Go Pikachu/Lets Go Eevee

Smells so awful, it can cause fainting. Through degeneration of its nose, it lost its sense of smell.

Evolution Chain

grimer
Grimer
Level 38
muk
Muk

Pokédex & Training Data

Classification Sludge Pokémon
Height 1.2 m (3'11")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +1 hp
+1 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kanto (R/B/Y) #089
Johto (G/S/C) #117
Hoenn (R/S/E) #107
Johto (HG/SS) #118
Unova (B2/W2) #065
Hoenn (OR/AS) #112
Alola (S/M) #051
Alola (US/UM) #058
Paldea (S/V) #195
National #089
Blueberry #069

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Poison Gas
— 90% 40 Poisons the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
15 Sludge
65 100% 20 Has a 30% chance to poison the target.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
21 Minimize
— — 10 Raises the user’s evasion by two stages.
26 Fling
— 100% 10 Throws held item at the target; power depends on the item.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
32 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
40 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
46 Acid Armor
— — 20 Raises the user’s Defense by two stages.
52 Belch
120 90% 10 Can only be used after the user has eaten a berry.
57 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Poison Gas
— 90% 40 Poisons the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
15 Sludge
65 100% 20 Has a 30% chance to poison the target.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
21 Minimize
— — 10 Raises the user’s evasion by two stages.
26 Fling
— 100% 10 Throws held item at the target; power depends on the item.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
32 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
40 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
46 Acid Armor
— — 20 Raises the user’s Defense by two stages.
52 Belch
120 90% 10 Can only be used after the user has eaten a berry.
57 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
1 Poison Gas
— 90% 40 Poisons the target.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
6 Harden
— — 30 Raises the user’s Defense by one stage.
12 Minimize
— — 10 Raises the user’s evasion by two stages.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
24 Sludge
65 100% 20 Has a 30% chance to poison the target.
30 Screech
— 85% 40 Lowers the target’s Defense by two stages.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
48 Acid Armor
— — 20 Raises the user’s Defense by two stages.
60 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM20 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM42 Self Destruct
200 100% 5 User faints.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 105
Attack 105
Defense 75
Sp. Atk 65
Sp. Def 100
Speed 50
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x