
Black/White
A toxic fluid seeps from its body. The fluid instantly kills plants and trees on contact.
Black 2/White 2
It’s so stinky! Muk’s body contains toxic elements, and any plant will wilt when it passes by.
Pokédex Data
Classification
Sludge Pokémon
Height
1.2 m (3'11")
Weight
30.0 kg (66.1 lbs)
Abilities
- Stench
- Sticky Hold
- Poison Touch (Hidden)
Held Items
Game Locations
- Castelia Sewers Area
- Castelia Sewers Unknown Area 38
- Unova Route 9 Area
Training
EV Yield
+1 hp
+1 attack
+1 attack
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
20 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
23 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
28 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
33 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
50 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
58 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
64 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
15 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
18 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
21 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
26 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
29 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
32 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
37 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
43 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
49 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
57 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
105
Attack
105
Defense
75
Sp. Atk
65
Sp. Def
100
Speed
50
Total
500
Type Defenses
(vs. Gen 6+ rules)