Muk
Black/White

A toxic fluid seeps from its body. The fluid instantly kills plants and trees on contact.

Black 2/White 2

It’s so stinky! Muk’s body contains toxic elements, and any plant will wilt when it passes by.

Evolution Chain

grimer
Grimer
Level 38
muk
Muk

Pokédex & Training Data

Classification Sludge Pokémon
Height 1.2 m (3'11")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +1 hp
+1 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kanto (R/B/Y) #089
Johto (G/S/C) #117
Hoenn (R/S/E) #107
Johto (HG/SS) #118
Unova (B2/W2) #065
Hoenn (OR/AS) #112
Alola (S/M) #051
Alola (US/UM) #058
Paldea (S/V) #195
National #089
Blueberry #069

Held Items

Game Locations

Castelia Sewers Area
Castelia Sewers Unknown Area 38
Unova Route 9 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Poison Gas
— 90% 40 Poisons the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Minimize
— — 10 Raises the user’s evasion by two stages.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
33 Screech
— 85% 40 Lowers the target’s Defense by two stages.
36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
42 Acid Armor
— — 20 Raises the user’s Defense by two stages.
50 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
58 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
64 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Poison Gas
— 90% 40 Poisons the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
15 Sludge
65 100% 20 Has a 30% chance to poison the target.
18 Minimize
— — 10 Raises the user’s evasion by two stages.
21 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
26 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
29 Fling
— 100% 10 Throws held item at the target; power depends on the item.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
43 Acid Armor
— — 20 Raises the user’s Defense by two stages.
49 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
57 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 105
Attack 105
Defense 75
Sp. Atk 65
Sp. Def 100
Speed 50
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x