Grimer

Alternate Forms

Sun

Its main source of food is the slimy industrial waste of factories. This Pokémon’s numbers have been decreasing in recent years.

Moon

It was born from sludge transformed by exposure to X-rays from the moon. When its internal load of germs decreases, it dies.

Ultra Sun

It was born from sludge on the ocean floor. In a sterile environment, the germs within its body can’t multiply, and it dies.

Ultra Moon

The wastewater coming from factories is clean these days, so Grimer have nothing to eat. They’re said to be on the verge of extinction.

Lets Go Pikachu/Lets Go Eevee

Made of congealed sludge. It smells too putrid to touch. Even weeds won’t grow in its path.

Evolution Chain

grimer
Grimer
Level 38
muk
Muk

Pokédex Data

Classification Sludge Pokémon
Height 0.9 m (2'11")
Weight 30.0 kg (66.1 lbs)
Abilities

Held Items

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
4 Harden
30 Raises the user's Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Disable
100% 20 Disables the target's last used move for 1-8 turns.
15 Sludge
65 100% 20 Has a 30% chance to poison the target.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
21 Minimize
10 Raises the user's evasion by two stages.
26 Fling
100% 10 Throws held item at the target; power depends on the item.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
32 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
37 Screech
85% 40 Lowers the target's Defense by two stages.
40 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
43 Acid Armor
20 Raises the user's Defense by two stages.
46 Belch
120 90% 10 Can only be used after the user has eaten a berry.
48 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
4 Harden
30 Raises the user's Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Disable
100% 20 Disables the target's last used move for 1-8 turns.
15 Sludge
65 100% 20 Has a 30% chance to poison the target.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
21 Minimize
10 Raises the user's evasion by two stages.
26 Fling
100% 10 Throws held item at the target; power depends on the item.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
32 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
37 Screech
85% 40 Lowers the target's Defense by two stages.
40 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
43 Acid Armor
20 Raises the user's Defense by two stages.
46 Belch
120 90% 10 Can only be used after the user has eaten a berry.
48 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
6 Harden
30 Raises the user's Defense by one stage.
12 Minimize
10 Raises the user's evasion by two stages.
18 Disable
100% 20 Disables the target's last used move for 1-8 turns.
24 Sludge
65 100% 20 Has a 30% chance to poison the target.
30 Screech
85% 40 Lowers the target's Defense by two stages.
36 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
42 Acid Armor
20 Raises the user's Defense by two stages.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM42 Self Destruct
200 100% 5 User faints.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Imprison
10 Prevents the target from using any moves that the user also knows.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Mean Look
5 Prevents the target from leaving battle.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Shadow Punch
60 20 Never misses.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Imprison
10 Prevents the target from using any moves that the user also knows.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Mean Look
5 Prevents the target from leaving battle.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Shadow Punch
60 20 Never misses.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 80
Attack 80
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 25
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x