
Red/Blue
Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison.
Yellow
Smells so awful, it can cause fainting. Through degeneration, it lost its sense of smell.
Pokédex Data
Classification
Sludge Pokémon
Height
1.2 m (3'11")
Weight
30.0 kg (66.1 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Pokemon Mansion 1f
- Pokemon Mansion 2f
- Pokemon Mansion 3f
- Pokemon Mansion B1f
- Power Plant Area
Training
EV Yield
+1 hp
+1 attack
+1 attack
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
30 | Poison Gas | — | 90% | 40 | Poisons the target. | |
33 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
37 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
45 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
53 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
60 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
30 | Poison Gas | — | 90% | 40 | Poisons the target. | |
33 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
37 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
45 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
53 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
60 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM47 Explosion | 250 | 100% | 5 | User faints. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
105
Attack
105
Defense
75
Sp. Atk
65
Sp. Def
100
Speed
50
Total
500
Type Defenses
(vs. Gen 6+ rules)