
Lets Go Pikachu/Lets Go Eevee
One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.
Pokédex Data
Classification
Triple Bird Pokémon
Height
1.8 m (5'11")
Weight
85.2 kg (187.8 lbs)
Abilities
- Run Away
- Early Bird
- Tangled Feet (Hidden)
Held Items
Sharp Beak
5%
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
12 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
19 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
22 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
26 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
29 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
34 | Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | |
38 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
47 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
52 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
56 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
12 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
19 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
22 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
26 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
29 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
34 | Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | |
38 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
47 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
52 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
56 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Mirror Move | — | — | 20 | Uses the target's last used move. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
16 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
22 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
27 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
37 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
48 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
59 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM14 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM28 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM50 Roost | — | — | 5 | Heals the user by half its max HP. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
60
Attack
110
Defense
70
Sp. Atk
60
Sp. Def
60
Speed
110
Total
470
Type Defenses
(vs. Gen 6+ rules)