Vikavolt
Sun

It zips around, on sharp lookout for an opening. It concentrates electrical energy within its large jaws and uses it to zap its enemies.

Moon

It produces electricity via an electrical organ in its abdomen. It overwhelms bird Pokémon with shocking beams of electrical energy.

Ultra Sun

It has an organ that generates electricity in its abdomen. It concentrates energy in its strong jaws and fires off powerful jolts of electricity.

Ultra Moon

Vikavolt flusters opponents with acrobatic flying maneuvers. This creates an opening for it to deliver an electric beam attack.

Evolution Chain

grubbin
Grubbin
Level 20
charjabug
Charjabug
level up
vikavolt
Vikavolt

Pokédex Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 45.0 kg (99.2 lbs)
Abilities

Game Locations

  • Blush Mountain Area
  • Heahea Beach Area

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
4 String Shot
95% 40 Lowers the target's Speed by two stages.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
19 Acrobatics
55 100% 15 Has double power if the user has no held item.
25 Guillotine
30% 5 Causes a one-hit KO.
31 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
41 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
49 Agility
30 Raises the user's Speed by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
4 String Shot
95% 40 Lowers the target's Speed by two stages.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
19 Acrobatics
55 100% 15 Has double power if the user has no held item.
25 Guillotine
30% 5 Causes a one-hit KO.
31 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
41 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
49 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 77
Attack 70
Defense 90
Sp. Atk 145
Sp. Def 75
Speed 43
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x