Buizel
No entry available for this game era.

Evolution Chain

buizel
Buizel
Level 26
floatzel
Floatzel

Pokédex & Training Data

Classification Sea Weasel Pokémon
Height 0.7 m (2'04")
Weight 29.5 kg (65.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Sinnoh (D/P) #056
Sinnoh (Plat.) #056
Unova (B2/W2) #149
Kalos (Mountain) #058
Hisui #041
Paldea (S/V) #051
National #418

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Sport
— — 15 Halves all Fire-type damage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Swift
60 — 20 Never misses.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
27 Double Hit
35 90% 10 Hits twice in one turn.
31 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
35 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Agility
— — 30 Raises the user’s Speed by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Sport
— — 15 Halves all Fire-type damage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Swift
60 — 20 Never misses.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
27 Double Hit
35 90% 10 Hits twice in one turn.
31 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
35 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Agility
— — 30 Raises the user’s Speed by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Slash
70 100% 20 Has an increased chance for a critical hit.
Soak
— 100% 20 Changes the target’s type to Water.
Switcheroo
— 100% 10 User and target swap items.
Tail Slap
25 85% 10 Hits 2-5 times in one turn.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Slash
70 100% 20 Has an increased chance for a critical hit.
Soak
— 100% 20 Changes the target’s type to Water.
Switcheroo
— 100% 10 User and target swap items.
Tail Slap
25 85% 10 Hits 2-5 times in one turn.

Base Stats

Hp 55
Attack 65
Defense 35
Sp. Atk 60
Sp. Def 30
Speed 85
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x