Buizel
Omega RubyX

It swims by rotating its two tails like a screw. When it dives, its flotation sac collapses.

Alpha SapphireY

It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.

Evolution Chain

buizel
Buizel
Level 26
floatzel
Floatzel

Pokédex Data

Classification Sea Weasel Pokémon
Height 0.7 m (2'04")
Weight 29.5 kg (65.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Water Sport
15 Halves all Fire-type damage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Swift
60 20 Never misses.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
27 Double Hit
35 90% 10 Hits twice in one turn.
31 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
35 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Agility
30 Raises the user's Speed by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Water Sport
15 Halves all Fire-type damage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Swift
60 20 Never misses.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
27 Double Hit
35 90% 10 Hits twice in one turn.
31 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
35 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Agility
30 Raises the user's Speed by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Slash
70 100% 20 Has an increased chance for a critical hit.
Soak
100% 20 Changes the target's type to Water.
Switcheroo
100% 10 User and target swap items.
Tail Slap
25 85% 10 Hits 2-5 times in one turn.

Base Stats

Hp 55
Attack 65
Defense 35
Sp. Atk 60
Sp. Def 30
Speed 85
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x