Buizel
No entry available for this game era.

Evolution Chain

buizel
Buizel
Level 26
floatzel
Floatzel

Pokédex & Training Data

Classification Sea Weasel Pokémon
Height 0.7 m (2'04")
Weight 29.5 kg (65.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Sinnoh (D/P) #056
Sinnoh (Plat.) #056
Unova (B2/W2) #149
Kalos (Mountain) #058
Hisui #041
Paldea (S/V) #051
National #418

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Soak
— 100% 20 Changes the target’s type to Water.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
18 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Swift
60 — 20 Never misses.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
27 Double Hit
35 90% 10 Hits twice in one turn.
31 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
35 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Agility
— — 30 Raises the user’s Speed by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
49 Wave Crash
120 100% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target’s item.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Slash
70 100% 20 Has an increased chance for a critical hit.

Base Stats

Hp 55
Attack 65
Defense 35
Sp. Atk 60
Sp. Def 30
Speed 85
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x