Floatzel
No entry available for this game era.

Evolution Chain

buizel
Buizel
Level 26
floatzel
Floatzel

Pokédex & Training Data

Classification Sea Weasel Pokémon
Height 1.1 m (3'07")
Weight 33.5 kg (73.9 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Sinnoh (D/P) #057
Sinnoh (Plat.) #057
Unova (B2/W2) #150
Kalos (Mountain) #059
Hisui #042
Paldea (S/V) #052
National #419

Held Items

None in this generation.

Game Locations

Ultra Space Wilds Waterfall

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Sport
— — 15 Halves all Fire-type damage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Swift
60 — 20 Never misses.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
29 Double Hit
35 90% 10 Hits twice in one turn.
35 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
41 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Agility
— — 30 Raises the user’s Speed by two stages.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Sport
— — 15 Halves all Fire-type damage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Swift
60 — 20 Never misses.
24 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
29 Double Hit
35 90% 10 Hits twice in one turn.
35 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
41 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Agility
— — 30 Raises the user’s Speed by two stages.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 85
Attack 105
Defense 55
Sp. Atk 85
Sp. Def 50
Speed 115
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x