
Black/White
It spins its two tails like a screw to propel itself through water. The tails also slice clinging seaweed.
Black 2/White 2
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
Pokédex Data
Classification
Sea Weasel Pokémon
Height
0.7 m (2'04")
Weight
29.5 kg (65.0 lbs)
Abilities
- Swift Swim
- Water Veil (Hidden)
Held Items
Wacan Berry
5%
Game Locations
- Lostlorn Forest Area
- Nature Sanctuary Area
- Unova Route 11 Area
- Unova Route 14 Area
- Unova Route 23 Area
- Unova Victory Road 2 Unknown Area 73
- Unova Victory Road 2 Unknown Area 79
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
3 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
15 | Swift | 60 | — | 20 | Never misses. | |
21 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
28 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
36 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
45 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
55 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
15 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
18 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
21 | Swift | 60 | — | 20 | Never misses. | |
24 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
27 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
31 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
35 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
38 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
41 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Tail Slap | 25 | 85% | 10 | Hits 2-5 times in one turn. |
Base Stats
Hp
55
Attack
65
Defense
35
Sp. Atk
60
Sp. Def
30
Speed
85
Total
330
Type Defenses
(vs. Gen 6+ rules)