Barboach
Black/WhiteBlack 2/White 2

Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex & Training Data

Classification Whiskers Pokémon
Height 0.4 m (1'04")
Weight 1.9 kg (4.2 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #127
Sinnoh (D/P) #080
Sinnoh (Plat.) #080
Kalos (Mountain) #040
Hoenn (OR/AS) #132
Alola (S/M) #093
Alola (US/UM) #113
Galar (Sw/Sh) #228
Hisui #097
Paldea (S/V) #168
National #339
Isle of Armor #137
Crown Tundra #060
Kitakami #162

Game Locations

Icirrus City Area
Moor Of Icirrus Area
Unova Route 8 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
31 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Future Sight
120 100% 10 Hits the target two turns later.
47 Fissure
— 30% 5 Causes a one-hit KO.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
31 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Future Sight
120 100% 10 Hits the target two turns later.
47 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 50
Attack 48
Defense 43
Sp. Atk 46
Sp. Def 41
Speed 60
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x