Black/WhiteBlack 2/White 2
Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
Pokédex & Training Data
Classification
Whiskers Pokémon
Height
0.4 m (1'04")
Weight
1.9 kg (4.2 lbs)
Abilities
- Oblivious
- Anticipation
- Hydration (Hidden)
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Hoenn (R/S/E)
#127
Sinnoh (D/P)
#080
Sinnoh (Plat.)
#080
Kalos (Mountain)
#040
Hoenn (OR/AS)
#132
Alola (S/M)
#093
Alola (US/UM)
#113
Galar (Sw/Sh)
#228
Hisui
#097
Paldea (S/V)
#168
National
#339
Isle of Armor
#137
Crown Tundra
#060
Kitakami
#162
Game Locations
Icirrus City Area
Moor Of Icirrus Area
Unova Route 8 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 18 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 26 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 31 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 31 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 39 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 43 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 47 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 18 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 26 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 31 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 31 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 39 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 43 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 47 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
50
Attack
48
Defense
43
Sp. Atk
46
Sp. Def
41
Speed
60
Total
288
Type Defenses
(vs. Gen 6+ rules)