Barboach
Ruby

BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.

Sapphire

BARBOACH’s body is covered with a slimy film. If a foe grabs it, this POKéMON just slips out of the enemy’s grip. This POKéMON grows weak if the slimy coating dries up.

Emerald

Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH’s body.

Firered/Leafgreen

It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex & Training Data

Classification Whiskers Pokémon
Height 0.4 m (1'04")
Weight 1.9 kg (4.2 lbs)
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #127
Sinnoh (D/P) #080
Sinnoh (Plat.) #080
Kalos (Mountain) #040
Hoenn (OR/AS) #132
Alola (S/M) #093
Alola (US/UM) #113
Galar (Sw/Sh) #228
Hisui #097
Paldea (S/V) #168
National #339
Isle of Armor #137
Crown Tundra #060
Kitakami #162

Game Locations

Hoenn Route 111 Area
Hoenn Route 114 Area
Hoenn Route 120 Area
Hoenn Victory Road B2f
Meteor Falls Area
Meteor Falls B1f
Meteor Falls Back
Meteor Falls Backsmall Room

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
21 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
26 Rest
— — 5 User sleeps for two turns, completely healing itself.
26 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Fissure
— 30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
21 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
26 Rest
— — 5 User sleeps for two turns, completely healing itself.
26 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Fissure
— 30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
21 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
26 Rest
— — 5 User sleeps for two turns, completely healing itself.
26 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
31 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 50
Attack 48
Defense 43
Sp. Atk 46
Sp. Def 41
Speed 60
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x