Ruby
BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Sapphire
BARBOACH’s body is covered with a slimy film. If a foe grabs it, this POKéMON just slips out of the enemy’s grip. This POKéMON grows weak if the slimy coating dries up.
Emerald
Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH’s body.
Firered/Leafgreen
It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
Pokédex & Training Data
Classification
Whiskers Pokémon
Height
0.4 m (1'04")
Weight
1.9 kg (4.2 lbs)
Abilities
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Hoenn (R/S/E)
#127
Sinnoh (D/P)
#080
Sinnoh (Plat.)
#080
Kalos (Mountain)
#040
Hoenn (OR/AS)
#132
Alola (S/M)
#093
Alola (US/UM)
#113
Galar (Sw/Sh)
#228
Hisui
#097
Paldea (S/V)
#168
National
#339
Isle of Armor
#137
Crown Tundra
#060
Kitakami
#162
Game Locations
Hoenn Route 111 Area
Hoenn Route 114 Area
Hoenn Route 120 Area
Hoenn Victory Road B2f
Meteor Falls Area
Meteor Falls B1f
Meteor Falls Back
Meteor Falls Backsmall Room
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 21 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 26 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 41 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 21 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 26 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 41 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 21 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 26 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 41 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Base Stats
Hp
50
Attack
48
Defense
43
Sp. Atk
46
Sp. Def
41
Speed
60
Total
288
Type Defenses
(vs. Gen 6+ rules)