
Ruby
BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Sapphire
BARBOACH’s body is covered with a slimy film. If a foe grabs it, this POKéMON just slips out of the enemy’s grip. This POKéMON grows weak if the slimy coating dries up.
Emerald
Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH’s body.
Firered/Leafgreen
It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
Pokédex Data
Classification
Whiskers Pokémon
Height
0.4 m (1'04")
Weight
1.9 kg (4.2 lbs)
Abilities
Game Locations
- Hoenn Route 111 Area
- Hoenn Route 114 Area
- Hoenn Route 120 Area
- Hoenn Victory Road B2f
- Meteor Falls Area
- Meteor Falls B1f
- Meteor Falls Back
- Meteor Falls Backsmall Room
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
26 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
41 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
26 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
41 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
26 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
41 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Base Stats
Hp
50
Attack
48
Defense
43
Sp. Atk
46
Sp. Def
41
Speed
60
Total
288
Type Defenses
(vs. Gen 6+ rules)