Whiscash
Sun

A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.

Moon

Sighting Whiscash leaping from the water is believed to herald an earthquake.

Ultra Sun

Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.

Ultra Moon

Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex Data

Classification Whiskers Pokémon
Height 0.9 m (2'11")
Weight 23.6 kg (52.0 lbs)
Abilities

Game Locations

  • Paniola Town Area
  • Poni Gauntlet Area
  • Poni Meadow Area
  • Seaward Cave Area
  • Vast Poni Canyon Northwest

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Water Sport
15 Halves all Fire-type damage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
6 Mud Sport
15 Halves all Electric-type damage.
6 Water Sport
15 Halves all Fire-type damage.
9 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
15 Amnesia
20 Raises the user's Special Defense by two stages.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Magnitude
100% 30 Power varies randomly from 10 to 150.
25 Rest
5 User sleeps for two turns, completely healing itself.
25 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
34 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
39 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
45 Future Sight
120 100% 10 Hits the target two turns later.
52 Fissure
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Water Sport
15 Halves all Fire-type damage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
6 Mud Sport
15 Halves all Electric-type damage.
6 Water Sport
15 Halves all Fire-type damage.
9 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
15 Amnesia
20 Raises the user's Special Defense by two stages.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Magnitude
100% 30 Power varies randomly from 10 to 150.
25 Rest
5 User sleeps for two turns, completely healing itself.
25 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
34 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
39 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
45 Future Sight
120 100% 10 Hits the target two turns later.
52 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 110
Attack 78
Defense 73
Sp. Atk 76
Sp. Def 71
Speed 60
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x