
Sun
A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.
Moon
Sighting Whiscash leaping from the water is believed to herald an earthquake.
Ultra Sun
Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.
Ultra Moon
Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.
Pokédex Data
Classification
Whiskers Pokémon
Height
0.9 m (2'11")
Weight
23.6 kg (52.0 lbs)
Abilities
- Oblivious
- Anticipation
- Hydration (Hidden)
Game Locations
- Paniola Town Area
- Poni Gauntlet Area
- Poni Meadow Area
- Seaward Cave Area
- Vast Poni Canyon Northwest
Training
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
1 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
15 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
20 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
25 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
25 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
39 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
45 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
52 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
1 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
15 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
20 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
25 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
25 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
39 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
45 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
52 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
110
Attack
78
Defense
73
Sp. Atk
76
Sp. Def
71
Speed
60
Total
468
Type Defenses
(vs. Gen 6+ rules)