Barboach
No entry available for this game era.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex & Training Data

Classification Whiskers Pokémon
Height 0.4 m (1'04")
Weight 1.9 kg (4.2 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #127
Sinnoh (D/P) #080
Sinnoh (Plat.) #080
Kalos (Mountain) #040
Hoenn (OR/AS) #132
Alola (S/M) #093
Alola (US/UM) #113
Galar (Sw/Sh) #228
Hisui #097
Paldea (S/V) #168
National #339
Isle of Armor #137
Crown Tundra #060
Kitakami #162

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Rest
— — 5 User sleeps for two turns, completely healing itself.
6 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
31 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
42 Future Sight
120 100% 10 Hits the target two turns later.
48 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM100 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM128 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM171 Tera Blast
80 100% 10 No effect description available.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TM217 Future Sight
120 100% 10 Hits the target two turns later.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 50
Attack 48
Defense 43
Sp. Atk 46
Sp. Def 41
Speed 60
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x