
Sun
Rather than using its underdeveloped wings for flight, it rubs them together, producing ultrasonic waves to attack its enemies.
Moon
To help make its wings grow, it dissolves quantities of prey in its digestive juices and guzzles them down every day.
Ultra Sun
It vibrates its wings to generate ultrasonic waves, causing its prey to faint. Then it buries the prey alive in the sand to preserve it.
Ultra Moon
It vibrates its wings to send out odd sound waves. Trainers who are with it need earplugs.
Pokédex Data
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Feint Attack | 60 | — | 20 | Never misses. | |
1 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
5 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
8 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
12 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
19 | Supersonic | — | 55% | 20 | Confuses the target. | |
22 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
40 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
43 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
47 | Boomburst | 140 | 100% | 10 | Inflicts regular damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Feint Attack | 60 | — | 20 | Never misses. | |
1 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
5 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
8 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
12 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
19 | Supersonic | — | 55% | 20 | Confuses the target. | |
22 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
40 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
43 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
47 | Boomburst | 140 | 100% | 10 | Inflicts regular damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
50
Attack
70
Defense
50
Sp. Atk
50
Sp. Def
50
Speed
70
Total
340
Type Defenses
(vs. Gen 6+ rules)