Flygon
Sun

The flapping of its wings sounds something like singing. Those lured by the sound are enveloped in a sandstorm, becoming Flygon’s prey.

Moon

This Pokémon hides in the heart of sandstorms it creates and seldom appears where people can see it.

Ultra Sun

By flapping their wings, Flygon cause sandstorms that conceal Krookodile. The team then splits the prey they catch.

Ultra Moon

People continue to have their hearts stolen by its enchanting songs and find themselves stranded in the desert.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex Data

Classification Mystic Pokémon
Height 2.0 m (6'07")
Weight 82.0 kg (180.8 lbs)
Abilities

Training

EV Yield +1 attack
+2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Feint Attack
60 20 Never misses.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
1 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
5 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Supersonic
55% 20 Confuses the target.
22 Screech
85% 40 Lowers the target's Defense by two stages.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Sandstorm
10 Changes the weather to a sandstorm for five turns.
40 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
43 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
47 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Feint Attack
60 20 Never misses.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
1 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
5 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Supersonic
55% 20 Confuses the target.
22 Screech
85% 40 Lowers the target's Defense by two stages.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Sandstorm
10 Changes the weather to a sandstorm for five turns.
40 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
43 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
47 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 80
Attack 100
Defense 80
Sp. Atk 80
Sp. Def 80
Speed 100
Total 520

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x