Vibrava
Black/White

It violently shudders its wings, generating ultrasonic waves to induce headaches in people.

Black 2/White 2

The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex & Training Data

Classification Vibration Pokémon
Height 1.1 m (3'07")
Weight 15.3 kg (33.7 lbs)
Abilities
EV Yield +1 attack
+1 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug, Dragon

Pokédex Numbers

Hoenn (R/S/E) #117
Unova (B2/W2) #122
Kalos (Mountain) #004
Hoenn (OR/AS) #122
Alola (S/M) #236
Alola (US/UM) #305
Galar (Sw/Sh) #322
National #329
Blueberry #045

Game Locations

Reversal Mountain Unknown Area 48

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
1 Feint Attack
60 — 20 Never misses.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Feint Attack
60 — 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Supersonic
— 55% 20 Confuses the target.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
41 Screech
— 85% 40 Lowers the target’s Defense by two stages.
49 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
1 Feint Attack
60 — 20 Never misses.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Feint Attack
60 — 20 Never misses.
10 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
17 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
21 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Supersonic
— 55% 20 Confuses the target.
34 Screech
— 85% 40 Lowers the target’s Defense by two stages.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
39 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
44 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
49 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Roost
— — 5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 50
Attack 70
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 70
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x