Vibrava
Black/White

It violently shudders its wings, generating ultrasonic waves to induce headaches in people.

Black 2/White 2

The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex Data

Classification Vibration Pokémon
Height 1.1 m (3'07")
Weight 15.3 kg (33.7 lbs)
Abilities

Game Locations

  • Reversal Mountain Unknown Area 48

Training

EV Yield +1 attack
+1 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug, Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Feint Attack
60 20 Never misses.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Feint Attack
60 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Supersonic
55% 20 Confuses the target.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
41 Screech
85% 40 Lowers the target's Defense by two stages.
49 Sandstorm
10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Feint Attack
60 20 Never misses.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Feint Attack
60 20 Never misses.
10 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
17 Bide
10 User waits for two turns, then hits back for twice the damage it took.
21 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Supersonic
55% 20 Confuses the target.
34 Screech
85% 40 Lowers the target's Defense by two stages.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
39 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Sandstorm
10 Changes the weather to a sandstorm for five turns.
49 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Roost
5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 50
Attack 70
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 70
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x