Sun
It pursues its prey at speeds of 75 mph and finishes them off with fangs that can crush iron. It is known as the bully of the sea.
Moon
It has a sad history. In the past, its dorsal fin was a treasured foodstuff, so this Pokémon became a victim of overfishing.
Ultra Sun
People believe that carrying one of its discarded fangs will prevent mishaps at sea, so the fangs are made into accessories.
Ultra Moon
It drinks in seawater and jets it from its rear to propel itself. It’s very sensitive to the scent of blood.
Pokédex Data
Classification
Brutal Pokémon
Height
1.8 m (5'11")
Weight
88.8 kg (195.8 lbs)
Abilities
- Rough Skin
- Speed Boost (Hidden)
Held Items
Game Locations
- Ancient Poni Path Area
- Poni Breaker Coast Area
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
4 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
11 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
15 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
18 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
25 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
29 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
34 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
40 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
51 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
56 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
62 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
4 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
11 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
15 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
18 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
25 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
29 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
34 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
40 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
51 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
56 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
62 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
70
Attack
120
Defense
40
Sp. Atk
95
Sp. Def
40
Speed
95
Total
460
Type Defenses
(vs. Gen 6+ rules)
Mega Sharpedo

Hp
70
Attack
140
Defense
70
Sp. Atk
110
Sp. Def
65
Speed
105
Total
560