Venusaur

Alternate Forms

venusaur
Base
Lets Go Pikachu/Lets Go Eevee

The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy.

Evolution Chain

bulbasaur
Bulbasaur
Level 16
ivysaur
Ivysaur
Level 32
venusaur
Venusaur

Pokédex & Training Data

Classification Seed Pokémon
Height 2.0 m (6'07")
Weight 100.0 kg (220.5 lbs)
Abilities
EV Yield +2 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Kanto (R/B/Y) #003
Johto (G/S/C) #228
Johto (HG/SS) #233
Kalos (Central) #082
National #003
Isle of Armor #070
Blueberry #166

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
3 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
23 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
28 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
45 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
50 Petal Blizzard
90 100% 15 Inflicts regular damage.
53 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
3 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
23 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
28 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
45 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
50 Petal Blizzard
90 100% 15 Inflicts regular damage.
53 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
1 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
5 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
9 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
14 Poison Powder
— 75% 35 Poisons the target.
14 Sleep Powder
— 75% 15 Puts the target to sleep.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
44 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
58 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
— — 5 Prevents the target from leaving battle.
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Knock Off
65 100% 20 Target drops its held item.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 80
Attack 82
Defense 83
Sp. Atk 100
Sp. Def 100
Speed 80
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x

Mega Venusaur

Mega Venusaur
Hp 80
Attack 100
Defense 123
Sp. Atk 122
Sp. Def 120
Speed 80
Total 625