
Red/Blue
The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.
Yellow
The flower on its back catches the sun's rays. The sunlight is then absorbed and used for energy.
Pokédex Data
Classification
Seed Pokémon
Height
2.0 m (6'07")
Weight
100.0 kg (220.5 lbs)
Abilities
N/A in Gen I
Training
EV Yield
+2 Sp. Atk
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
7 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
22 | Poison Powder | — | 75% | 35 | Poisons the target. | |
30 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
43 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
55 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
65 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
7 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
22 | Poison Powder | — | 75% | 35 | Poisons the target. | |
30 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
43 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
55 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
65 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM03 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
82
Defense
83
Sp. Atk
100
Sp. Def
100
Speed
80
Total
525
Type Defenses
(vs. Gen 6+ rules)