
Lets Go Pikachu/Lets Go Eevee
The bud on its back grows by drawing energy. It gives off an aroma when it is ready to bloom.
Pokédex Data
Classification
Seed Pokémon
Height
1.0 m (3'03")
Weight
13.0 kg (28.7 lbs)
Abilities
- Overgrow
- Chlorophyll (Hidden)
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
9 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
20 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
23 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
31 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
44 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
9 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
20 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
23 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
31 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
44 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
5 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
9 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
14 | Poison Powder | — | 75% | 35 | Poisons the target. | |
14 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
31 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
39 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
48 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
56 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
60
Attack
62
Defense
63
Sp. Atk
80
Sp. Def
80
Speed
60
Total
405
Type Defenses
(vs. Gen 6+ rules)