Pikachu

Alternate Forms

pikachu
Base
pikachu-alola-cap
Alola Cap
pikachu-starter
Starter
Sun

A plan was recently announced to gather many Pikachu and make an electric power plant.

Moon

It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity.

Ultra Sun

Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.

Ultra Moon

While sleeping, it generates electricity in the sacs in its cheeks. If it’s not getting enough sleep, it will be able to use only weak electricity.

Lets Go Pikachu/Lets Go Eevee

This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
Evolution item placeholder
In Alola region
raichu-alola
Raichu

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities
EV Yield +2 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Kanto (R/B/Y) #025
Johto (G/S/C) #022
Hoenn (R/S/E) #156
Sinnoh (D/P) #104
Sinnoh (Plat.) #104
Johto (HG/SS) #022
Kalos (Central) #036
Hoenn (OR/AS) #163
Alola (S/M) #025
Alola (US/UM) #032
Galar (Sw/Sh) #194
Hisui #056
Paldea (S/V) #074
National #025
Isle of Armor #085
Kitakami #021

Held Items

Game Locations

Alola Route 1 East
Alola Route 1 West
Hauoli City Shopping District
Heahea City Surf Association

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Play Nice
— — 20 Lowers the target’s Attack by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
18 Thunder Wave
— 90% 20 Paralyzes the target.
21 Feint
30 100% 10 Hits through Protect and Detect.
23 Double Team
— — 15 Raises the user’s evasion by one stage.
26 Spark
65 100% 20 Has a 30% chance to paralyze the target.
29 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
42 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
45 Agility
— — 30 Raises the user’s Speed by two stages.
50 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
53 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Play Nice
— — 20 Lowers the target’s Attack by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
18 Thunder Wave
— 90% 20 Paralyzes the target.
21 Feint
30 100% 10 Hits through Protect and Detect.
23 Double Team
— — 15 Raises the user’s evasion by one stage.
26 Spark
65 100% 20 Has a 30% chance to paralyze the target.
29 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
42 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
45 Agility
— — 30 Raises the user’s Speed by two stages.
50 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
53 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
3 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Double Kick
30 100% 30 Hits twice in one turn.
12 Double Team
— — 15 Raises the user’s evasion by one stage.
15 Thunder Wave
— 90% 20 Paralyzes the target.
18 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
21 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
24 Slam
80 75% 20 Inflicts regular damage with no additional effect.
27 Agility
— — 30 Raises the user’s Speed by two stages.
30 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM16 Thunder Wave
— 90% 20 Paralyzes the target.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM33 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM57 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Volt Tackle
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Volt Tackle
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Base Stats

Hp 35
Attack 55
Defense 40
Sp. Atk 50
Sp. Def 50
Speed 90
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x

Original Cap Pikachu

Original Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.

Hoenn Cap Pikachu

Hoenn Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.

Sinnoh Cap Pikachu

Sinnoh Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.

Unova Cap Pikachu

Unova Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.

Kalos Cap Pikachu

Kalos Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.

Partner Cap Pikachu

Partner Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.

World Cap Pikachu

World Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.