A plan was recently announced to gather many Pikachu and make an electric power plant.
It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity.
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
While sleeping, it generates electricity in the sacs in its cheeks. If it’s not getting enough sleep, it will be able to use only weak electricity.
This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.
Pokédex Data
- Static
- Lightning Rod (Hidden)
Held Items
Game Locations
- Alola Route 1 East
- Alola Route 1 West
- Hauoli City Shopping District
- Heahea City Surf Association
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
13 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
21 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
23 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
29 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
42 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
53 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
58 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
13 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
21 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
23 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
29 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
42 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
53 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
58 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
12 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
15 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
18 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
21 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
24 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
27 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
30 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM33 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)
Original Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.
Hoenn Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.
Sinnoh Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.
Unova Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.
Kalos Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.
Partner Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.
World Cap Pikachu

This form is cosmetic and shares its base stats with the standard form.