Pikachu
Ruby

Whenever PIKACHU comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this POKéMON mistook the intensity of its charge.

Sapphire

This POKéMON has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while PIKACHU sleeps. It occasionally discharges electricity when it is dozy after waking up.

Emerald

It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.

Firered

It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.

Leafgreen

When several of these POKéMON gather, their electricity can build and cause lightning storms.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
thunder-stone thunder stone
raichu
Raichu

Pokédex Data

Classification Mouse Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities

Held Items

Game Locations

  • Hoenn Safari Zone Se
  • Hoenn Safari Zone Sw
  • Power Plant Area
  • Viridian Forest Area

Training

EV Yield +2 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Double Team
15 Raises the user's evasion by one stage.
20 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
33 Agility
30 Raises the user's Speed by two stages.
41 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
50 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Double Team
15 Raises the user's evasion by one stage.
20 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
33 Agility
30 Raises the user's Speed by two stages.
41 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
50 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Double Team
15 Raises the user's evasion by one stage.
20 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
33 Agility
30 Raises the user's Speed by two stages.
41 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
50 Light Screen
30 Reduces damage from special attacks by 50% for five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 35
Attack 55
Defense 40
Sp. Atk 50
Sp. Def 50
Speed 90
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x