Black/WhiteBlack 2/White 2
It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.
Evolution Chain
Pokédex & Training Data
Classification
Mouse Pokémon
Height
0.4 m (1'04")
Weight
6.0 kg (13.2 lbs)
Abilities
- Static
- Lightning Rod (Hidden)
EV Yield
+2 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#025
Johto (G/S/C)
#022
Hoenn (R/S/E)
#156
Sinnoh (D/P)
#104
Sinnoh (Plat.)
#104
Johto (HG/SS)
#022
Kalos (Central)
#036
Hoenn (OR/AS)
#163
Alola (S/M)
#025
Alola (US/UM)
#032
Galar (Sw/Sh)
#194
Hisui
#056
Paldea (S/V)
#074
National
#025
Isle of Armor
#085
Kitakami
#021
Held Items
Oran Berry
50%
Light Ball
1/5%
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 10 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 18 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 21 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 26 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 29 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 34 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 37 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 42 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 50 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 10 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 18 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 21 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 26 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 29 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 34 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 37 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 42 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 50 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
35
Attack
55
Defense
40
Sp. Atk
50
Sp. Def
50
Speed
90
Total
320
Type Defenses
(vs. Gen 6+ rules)