Pikachu

Alternate Forms

pikachu
Base
X

It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.

Y

It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.

Omega Ruby

Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this Pokémon mistook the intensity of its charge.

Alpha Sapphire

This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
thunder-stone thunder stone
raichu
Raichu

Pokédex Data

Classification Mouse Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities

Held Items

Game Locations

  • Fallarbor Town Contest Hall
  • Kalos Route 3 Area
  • Lilycove City Contest Hall
  • Santalune Forest Area
  • Slateport City Contest Hall
  • Verdanturf Town Contest Hall

Training

EV Yield +2 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Growl
100% 40 Lowers the target's Attack by one stage.
7 Play Nice
20 Lowers the target's Attack by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Thunder Wave
90% 20 Paralyzes the target.
18 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
21 Double Team
15 Raises the user's evasion by one stage.
23 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
26 Slam
80 75% 20 Inflicts regular damage with no additional effect.
29 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
34 Feint
30 100% 10 Hits through Protect and Detect.
37 Agility
30 Raises the user's Speed by two stages.
42 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
50 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Growl
100% 40 Lowers the target's Attack by one stage.
7 Play Nice
20 Lowers the target's Attack by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
18 Thunder Wave
90% 20 Paralyzes the target.
21 Feint
30 100% 10 Hits through Protect and Detect.
23 Double Team
15 Raises the user's evasion by one stage.
26 Spark
65 100% 20 Has a 30% chance to paralyze the target.
29 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
42 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
45 Agility
30 Raises the user's Speed by two stages.
50 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
53 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 35
Attack 55
Defense 40
Sp. Atk 50
Sp. Def 50
Speed 90
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x

Rock Star Pikachu

Rock Star Pikachu

This form is cosmetic and shares its base stats with the standard form.

Belle Pikachu

Belle Pikachu

This form is cosmetic and shares its base stats with the standard form.

Pop Star Pikachu

Pop Star Pikachu

This form is cosmetic and shares its base stats with the standard form.

Phd Pikachu

Phd Pikachu

This form is cosmetic and shares its base stats with the standard form.

Libre Pikachu

Libre Pikachu

This form is cosmetic and shares its base stats with the standard form.

Cosplay Pikachu

Cosplay Pikachu

This form is cosmetic and shares its base stats with the standard form.