
Diamond
It lives in forests with others. It stores electricity in the pouches on its cheeks.
Pearl
If it looses crackling power from the electric pouches on its cheeks, it is being wary.
Platinum
It occasionally uses an electric shock to recharge a fellow PIKACHU that is in a weakened state.
Heartgold
This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.
Soulsilver
It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.
Pokédex Data
Held Items
Oran Berry
50%
Light Ball
5%
Game Locations
- Trophy Garden Area
- Viridian Forest Area
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
18 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
26 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
29 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
34 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
37 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
45 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
18 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
26 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
29 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
34 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
37 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
45 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
18 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
21 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
26 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
29 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
34 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
37 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
42 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
45 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
35
Attack
55
Defense
40
Sp. Atk
50
Sp. Def
50
Speed
90
Total
320
Type Defenses
(vs. Gen 6+ rules)