Pikachu
Diamond

It lives in forests with others. It stores electricity in the pouches on its cheeks.

Pearl

If it looses crackling power from the electric pouches on its cheeks, it is being wary.

Platinum

It occasionally uses an electric shock to recharge a fellow PIKACHU that is in a weakened state.

Heartgold

This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.

Soulsilver

It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
raichu
Raichu

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities
EV Yield +2 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Kanto (R/B/Y) #025
Johto (G/S/C) #022
Hoenn (R/S/E) #156
Sinnoh (D/P) #104
Sinnoh (Plat.) #104
Johto (HG/SS) #022
Kalos (Central) #036
Hoenn (OR/AS) #163
Alola (S/M) #025
Alola (US/UM) #032
Galar (Sw/Sh) #194
Hisui #056
Paldea (S/V) #074
National #025
Isle of Armor #085
Kitakami #021

Held Items

Game Locations

Trophy Garden Area
Viridian Forest Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Thunder Wave
— 90% 20 Paralyzes the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
18 Double Team
— — 15 Raises the user’s evasion by one stage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
29 Feint
30 100% 10 Hits through Protect and Detect.
34 Agility
— — 30 Raises the user’s Speed by two stages.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
45 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Thunder Wave
— 90% 20 Paralyzes the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
18 Double Team
— — 15 Raises the user’s evasion by one stage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
29 Feint
30 100% 10 Hits through Protect and Detect.
34 Agility
— — 30 Raises the user’s Speed by two stages.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
45 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Thunder Wave
— 90% 20 Paralyzes the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
18 Double Team
— — 15 Raises the user’s evasion by one stage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
29 Feint
30 100% 10 Hits through Protect and Detect.
34 Agility
— — 30 Raises the user’s Speed by two stages.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
45 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 35
Attack 55
Defense 40
Sp. Atk 50
Sp. Def 50
Speed 90
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x