Sun
It is not yet skilled at controlling electricity. If you take your eyes off it, it may shock itself.
Moon
Despite this Pokémon’s cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Ultra Sun
It still can’t use electricity well. When it’s surprised or excited, it discharges electricity unintentionally.
Ultra Moon
It has electric sacs in its cheeks. When they’re fully charged, Pichu plays very energetically.
Evolution Chain
Pokédex & Training Data
Classification
Tiny Mouse Pokémon
Height
0.3 m (0'12")
Weight
2.0 kg (4.4 lbs)
Abilities
- Static
- Lightning Rod (Hidden)
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#021
Hoenn (R/S/E)
#155
Sinnoh (D/P)
#103
Sinnoh (Plat.)
#103
Johto (HG/SS)
#021
Kalos (Central)
#035
Hoenn (OR/AS)
#162
Alola (S/M)
#024
Alola (US/UM)
#031
Galar (Sw/Sh)
#193
Hisui
#055
Paldea (S/V)
#073
National
#172
Isle of Armor
#084
Kitakami
#020
Held Items
None in this generation.
Game Locations
Alola Route 1 East
Alola Route 1 West
Hauoli City Shopping District
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 13 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 13 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bestow | — | — | 15 | Gives the user’s held item to the target. | |
| Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| Disarming Voice | 40 | — | 15 | Never misses. | |
| Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
20
Attack
40
Defense
15
Sp. Atk
35
Sp. Def
35
Speed
60
Total
205
Type Defenses
(vs. Gen 6+ rules)