Hitmontop
X

It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.

Y

If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.

Omega Ruby/Alpha Sapphire

Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Handstand Pokémon
Height 1.4 m (4'07")
Weight 48.0 kg (105.8 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Endeavor
100% 5 Lowers the target's HP to equal the user's.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
10 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
19 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
24 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
28 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
33 Feint
30 100% 10 Hits through Protect and Detect.
37 Agility
30 Raises the user's Speed by two stages.
42 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
46 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
46 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
50 Detect
5 Prevents any moves from hitting the user this turn.
55 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
60 Endeavor
100% 5 Lowers the target's HP to equal the user's.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Endeavor
100% 5 Lowers the target's HP to equal the user's.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
10 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
19 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
24 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
28 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
33 Feint
30 100% 10 Hits through Protect and Detect.
37 Agility
30 Raises the user's Speed by two stages.
42 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
46 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
46 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
50 Detect
5 Prevents any moves from hitting the user this turn.
55 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
60 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Helping Hand
20 Ally's next move inflicts half more damage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 50
Attack 95
Defense 95
Sp. Atk 35
Sp. Def 110
Speed 70
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x