
Sun
Its feathers, which fall off as it grows, are thin and sharp. In times long past, warriors used them as swords.
Moon
Its metal body is sturdy, but it does rust rather easily. So on rainy days, this Pokémon prefers to stay put in its nest.
Ultra Sun
The wing feathers it sheds can be processed and made into knives whose sharpness is recognized by the finest chefs.
Ultra Moon
Its body is draped in steel armor. It looks heavy, but it can fly at speeds of up to 185 miles an hour!
Pokédex Data
Classification
Armor Bird Pokémon
Height
1.7 m (5'07")
Weight
50.5 kg (111.3 lbs)
Abilities
- Keen Eye
- Sturdy
- Weak Armor (Hidden)
Held Items
Metal Coat
5%
Game Locations
- Alola Route 10 Area
- Alola Route 17 Northeast
- Mount Hokulani Main
- Mount Hokulani West
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Vast Poni Canyon Outside
Training
EV Yield
+2 defense
Catch Rate
25
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
12 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
20 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
23 | Swift | 60 | — | 20 | Never misses. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
34 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
39 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
42 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
45 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
50 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
53 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
12 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
20 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
23 | Swift | 60 | — | 20 | Never misses. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
34 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
39 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
42 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
45 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
50 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
53 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Base Stats
Hp
65
Attack
80
Defense
140
Sp. Atk
40
Sp. Def
70
Speed
70
Total
465
Type Defenses
(vs. Gen 6+ rules)