Garbodor
Sun

Beware the poisonous liquid it shoots from its right arm. If even a little of it gets on you, you’ll experience the effects of the unidentified toxin.

Moon

For a time, their numbers increased explosively in Alola. Since the arrival of Grimer, their population has decreased dramatically.

Ultra Sun

It locks opponents in place with its left hand, immobilizing them by entirely dousing their bodies with poisonous liquid.

Ultra Moon

Some say the reason Garbodor in Alola are a little stronger than their counterparts elsewhere is the presence of Muk, their natural enemy.

Evolution Chain

trubbish
Trubbish
Level 36
garbodor
Garbodor

Pokédex Data

Classification Trash Heap Pokémon
Height 1.9 m (6'03")
Weight 107.3 kg (236.6 lbs)
Abilities

Held Items

Game Locations

  • Malie City Outer Cape

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
1 Recycle
10 User recovers the item it last used up.
1 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
3 Recycle
10 User recovers the item it last used up.
7 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
12 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
14 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
23 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
25 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
34 Clear Smog
50 15 Removes all of the target's stat modifiers.
39 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
46 Amnesia
20 Raises the user's Special Defense by two stages.
49 Belch
120 90% 10 Can only be used after the user has eaten a berry.
54 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
59 Explosion
250 100% 5 User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
1 Recycle
10 User recovers the item it last used up.
1 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
3 Recycle
10 User recovers the item it last used up.
7 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
12 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
14 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
23 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
25 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
34 Clear Smog
50 15 Removes all of the target's stat modifiers.
39 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
46 Amnesia
20 Raises the user's Special Defense by two stages.
49 Belch
120 90% 10 Can only be used after the user has eaten a berry.
54 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
59 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.

Base Stats

Hp 80
Attack 95
Defense 82
Sp. Atk 60
Sp. Def 82
Speed 75
Total 474

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x