Pichu
Black/WhiteBlack 2/White 2

The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
thunder-stone thunder stone
raichu
Raichu

Pokédex Data

Classification Tiny Mouse Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities

Held Items

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Thunder Wave
90% 20 Paralyzes the target.
13 Sweet Kiss
75% 10 Confuses the target.
18 Nasty Plot
20 Raises the user's Special Attack by two stages.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Thunder Wave
90% 20 Paralyzes the target.
13 Sweet Kiss
75% 10 Confuses the target.
18 Nasty Plot
20 Raises the user's Special Attack by two stages.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Bestow
15 Gives the user's held item to the target.
Bide
10 User waits for two turns, then hits back for twice the damage it took.
Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 20
Attack 40
Defense 15
Sp. Atk 35
Sp. Def 35
Speed 60
Total 205

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x