Ariados
Sun

There are some areas where people use the string Ariados spins for their own weaving. The resulting cloth is popular for its strength.

Moon

It spins thread from both its rear and its mouth. Then it wraps its prey up in thread and sips their bodily fluids at its leisure.

Ultra Sun

Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs.

Ultra Moon

It spews threads from its mouth to catch its prey. When night falls, it leaves its web to go hunt aggressively.

Evolution Chain

spinarak
Spinarak
Level 22
ariados
Ariados

Pokédex Data

Classification Long Leg Pokémon
Height 1.1 m (3'07")
Weight 33.5 kg (73.9 lbs)
Abilities

Game Locations

  • Alola Route 10 Area
  • Alola Route 11 Area
  • Alola Route 17 West
  • Malie Garden Area
  • Ulaula Meadow Area

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
20 Raises the user's Attack by two stages.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
1 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
8 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
23 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Spider Web
10 Prevents the target from leaving battle.
37 Agility
30 Raises the user's Speed by two stages.
41 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
58 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
63 Toxic Thread
100% 20 Poisons the target and lowers its Speed by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
20 Raises the user's Attack by two stages.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
1 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
8 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
23 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Spider Web
10 Prevents the target from leaving battle.
37 Agility
30 Raises the user's Speed by two stages.
41 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
58 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
63 Toxic Thread
100% 20 Poisons the target and lowers its Speed by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM67 Smart Strike
70 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 70
Attack 90
Defense 70
Sp. Atk 60
Sp. Def 70
Speed 40
Total 400

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x