Pichu
Ruby

PICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this POKéMON.

Sapphire

When PICHU plays with others, it may short out electricity with another PICHU, creating a shower of sparks. In that event, this POKéMON will begin crying, startled by the flash of sparks.

Emerald

It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.

Firered

Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.

Leafgreen

It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
thunder-stone thunder stone
raichu
Raichu

Pokédex Data

Classification Tiny Mouse Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities

Held Items

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
11 Sweet Kiss
75% 10 Confuses the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
11 Sweet Kiss
75% 10 Confuses the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Thunder Wave
90% 20 Paralyzes the target.
11 Sweet Kiss
75% 10 Confuses the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Bide
10 User waits for two turns, then hits back for twice the damage it took.
Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 20
Attack 40
Defense 15
Sp. Atk 35
Sp. Def 35
Speed 60
Total 205

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x