Pichu
Gold

It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.

Silver

Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.

Crystal

It is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
raichu
Raichu

Pokédex & Training Data

Classification Tiny Mouse Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities N/A in Gen II
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #021
Hoenn (R/S/E) #155
Sinnoh (D/P) #103
Sinnoh (Plat.) #103
Johto (HG/SS) #021
Kalos (Central) #035
Hoenn (OR/AS) #162
Alola (S/M) #024
Alola (US/UM) #031
Galar (Sw/Sh) #193
Hisui #055
Paldea (S/V) #073
National #172
Isle of Armor #084
Kitakami #020

Held Items

None in this generation.

Game Locations

Johto Route 34 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
6 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Thunder Wave
— 90% 20 Paralyzes the target.
11 Sweet Kiss
— 75% 10 Confuses the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
6 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Thunder Wave
— 90% 20 Paralyzes the target.
11 Sweet Kiss
— 75% 10 Confuses the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Base Stats

Hp 20
Attack 40
Defense 15
Sp. Atk 35
Sp. Def 35
Speed 60
Total 205

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x