Pichu
Scarlet

It is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
Evolution item placeholder
In Alola region
raichu-alola
Raichu

Pokédex & Training Data

Classification Tiny Mouse Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #021
Hoenn (R/S/E) #155
Sinnoh (D/P) #103
Sinnoh (Plat.) #103
Johto (HG/SS) #021
Kalos (Central) #035
Hoenn (OR/AS) #162
Alola (S/M) #024
Alola (US/UM) #031
Galar (Sw/Sh) #193
Hisui #055
Paldea (S/V) #073
National #172
Isle of Armor #084
Kitakami #020

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
4 Play Nice
— — 20 Lowers the target’s Attack by one stage.
8 Sweet Kiss
— 75% 10 Confuses the target.
12 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
16 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Disarming Voice
40 — 15 Never misses.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Disarming Voice
40 — 15 Never misses.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 20
Attack 40
Defense 15
Sp. Atk 35
Sp. Def 35
Speed 60
Total 205

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x