Scarlet
It is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.
Evolution Chain
Pokédex & Training Data
Classification
Tiny Mouse Pokémon
Height
0.3 m (0'12")
Weight
2.0 kg (4.4 lbs)
Abilities
- Static
- Lightning Rod (Hidden)
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#021
Hoenn (R/S/E)
#155
Sinnoh (D/P)
#103
Sinnoh (Plat.)
#103
Johto (HG/SS)
#021
Kalos (Central)
#035
Hoenn (OR/AS)
#162
Alola (S/M)
#024
Alola (US/UM)
#031
Galar (Sw/Sh)
#193
Hisui
#055
Paldea (S/V)
#073
National
#172
Isle of Armor
#084
Kitakami
#020
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 4 | Play Nice | — | — | 20 | Lowers the target’s Attack by one stage. | |
| 8 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 12 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
| 16 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 20 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
| TM140 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM173 Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| TM211 Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| Disarming Voice | 40 | — | 15 | Never misses. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
20
Attack
40
Defense
15
Sp. Atk
35
Sp. Def
35
Speed
60
Total
205
Type Defenses
(vs. Gen 6+ rules)