Aerodactyl

Alternate Forms

aerodactyl
Base
Sun

A Pokémon from the age of the dinosaurs. It used its sawlike fangs to shred its prey before eating them.

Moon

In ancient times, it ruled the skies. A widely accepted theory is that it went extinct due to a large meteor impact.

Ultra Sun

Restored from DNA found in amber, this Pokémon exhibited ferocity that was greater than expected. Some casualties resulted.

Ultra Moon

It flew through the open skies over the ancient continent as if they were its own. When it touched ground, its walk was weak and slow.

Lets Go Pikachu/Lets Go Eevee

A savage Pokémon that died out in ancient times. It was resurrected using DNA taken from amber.

Pokédex Data

Classification Fossil Pokémon
Height 1.8 m (5'11")
Weight 59.0 kg (130.1 lbs)
Abilities

Game Locations

  • Seafolk Village Huntail Boat

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
55% 20 Confuses the target.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
9 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Agility
30 Raises the user's Speed by two stages.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
57 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
73 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
81 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
55% 20 Confuses the target.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
9 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Agility
30 Raises the user's Speed by two stages.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
57 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
73 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
81 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
14 Supersonic
55% 20 Confuses the target.
21 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
28 Agility
30 Raises the user's Speed by two stages.
35 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
49 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
56 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
63 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM34 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
5 Heals the user by half its max HP.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Roost
5 Heals the user by half its max HP.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 80
Attack 105
Defense 65
Sp. Atk 60
Sp. Def 75
Speed 130
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x

Mega Aerodactyl

Mega Aerodactyl
Hp 80
Attack 135
Defense 85
Sp. Atk 70
Sp. Def 95
Speed 150
Total 615