Aerodactyl
Sword

This is a ferocious Pokémon from ancient times. Apparently even modern technology is incapable of producing a perfectly restored specimen.

Pokédex & Training Data

Classification Fossil Pokémon
Height 1.8 m (5'11")
Weight 59.0 kg (130.1 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #142
Johto (G/S/C) #224
Johto (HG/SS) #229
Kalos (Coastal) #068
Alola (S/M) #284
Alola (US/UM) #382
National #142
Crown Tundra #127

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
5 Supersonic
— 55% 20 Confuses the target.
10 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
15 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
25 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
30 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
35 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
50 Agility
— — 30 Raises the user’s Speed by two stages.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
60 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
5 Supersonic
— 55% 20 Confuses the target.
10 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
15 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
25 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
30 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
35 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
50 Agility
— — 30 Raises the user’s Speed by two stages.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
60 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
BD/SP
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Roost
— — 5 Heals the user by half its max HP.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
BD/SP
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 80
Attack 105
Defense 65
Sp. Atk 60
Sp. Def 75
Speed 130
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x