Tapu Koko
Sun

This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.

Moon

It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.

Ultra Sun

Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

Ultra Moon

The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.

Pokédex & Training Data

Classification Land Spirit Pokémon
Height 1.8 m (5'11")
Weight 20.5 kg (45.2 lbs)
Abilities
EV Yield +3 speed
Catch Rate 3
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Alola (S/M) #285
Alola (US/UM) #383
National #785

Game Locations

Ruins Of Conflict Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
1 Mean Look
— — 5 Prevents the target from leaving battle.
1 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
8 Spark
65 100% 20 Has a 30% chance to paralyze the target.
14 Shock Wave
60 — 20 Never misses.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
26 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
32 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
38 Mirror Move
— — 20 Uses the target’s last used move.
43 Natures Madness
— 90% 10 Inflicts damage equal to half the target’s HP.
48 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
53 Agility
— — 30 Raises the user’s Speed by two stages.
58 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
1 Mean Look
— — 5 Prevents the target from leaving battle.
1 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
8 Spark
65 100% 20 Has a 30% chance to paralyze the target.
14 Shock Wave
60 — 20 Never misses.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
26 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
32 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
38 Mirror Move
— — 20 Uses the target’s last used move.
43 Natures Madness
— 90% 10 Inflicts damage equal to half the target’s HP.
48 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
53 Agility
— — 30 Raises the user’s Speed by two stages.
58 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Shock Wave
60 — 20 Never misses.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 70
Attack 115
Defense 85
Sp. Atk 95
Sp. Def 75
Speed 130
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0x
0.5x