Tapu Koko
Sun

This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.

Moon

It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.

Ultra Sun

Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

Ultra Moon

The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.

Pokédex Data

Classification Land Spirit Pokémon
Height 1.8 m (5'11")
Weight 20.5 kg (45.2 lbs)
Abilities

Game Locations

  • Ruins Of Conflict Area

Training

EV Yield +3 speed
Catch Rate 3
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
1 Mean Look
5 Prevents the target from leaving battle.
1 Power Swap
10 User swaps Attack and Special Attack changes with the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
8 Spark
65 100% 20 Has a 30% chance to paralyze the target.
14 Shock Wave
60 20 Never misses.
20 Screech
85% 40 Lowers the target's Defense by two stages.
26 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
32 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
38 Mirror Move
20 Uses the target's last used move.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
53 Agility
30 Raises the user's Speed by two stages.
58 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
1 Mean Look
5 Prevents the target from leaving battle.
1 Power Swap
10 User swaps Attack and Special Attack changes with the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
8 Spark
65 100% 20 Has a 30% chance to paralyze the target.
14 Shock Wave
60 20 Never misses.
20 Screech
85% 40 Lowers the target's Defense by two stages.
26 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
32 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
38 Mirror Move
20 Uses the target's last used move.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
53 Agility
30 Raises the user's Speed by two stages.
58 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Shock Wave
60 20 Never misses.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 70
Attack 115
Defense 85
Sp. Atk 95
Sp. Def 75
Speed 130
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0x
0.5x