Dragonite
Sun

This Pokémon saved a shipwrecked man, taking him to a remote island—a paradise occupied solely by Dragonite.

Moon

Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it’s satisfied.

Ultra Sun

It flies over raging seas as if they were nothing. Observing this, a ship’s captain dubbed this Pokémon “the sea incarnate.”

Ultra Moon

You’ll often hear tales of this kindhearted Pokémon rescuing people or Pokémon that are drowning.

Lets Go Pikachu/Lets Go Eevee

It is said that this Pokémon lives somewhere in the sea and that it flies. However, these are only rumors.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex Data

Classification Dragon Pokémon
Height 2.2 m (7'03")
Weight 210.0 kg (463.0 lbs)
Abilities

Held Items

Game Locations

  • Poni Gauntlet Area

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Roost
5 Heals the user by half its max HP.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Thunder Wave
90% 20 Paralyzes the target.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Dragon Rage
100% 10 Inflicts 40 points of damage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Agility
30 Raises the user's Speed by two stages.
33 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
47 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
53 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
61 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
67 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
81 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Roost
5 Heals the user by half its max HP.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Thunder Wave
90% 20 Paralyzes the target.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Dragon Rage
100% 10 Inflicts 40 points of damage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Agility
30 Raises the user's Speed by two stages.
33 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
47 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
53 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
61 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
67 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
81 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Mist
30 Protects the user's stats from being changed by enemy moves.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
7 Thunder Wave
90% 20 Paralyzes the target.
14 Dragon Rage
100% 10 Inflicts 40 points of damage.
21 Agility
30 Raises the user's Speed by two stages.
28 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
52 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
70 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
88 Roost
5 Heals the user by half its max HP.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM16 Thunder Wave
90% 20 Paralyzes the target.
TM17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM34 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM50 Roost
5 Heals the user by half its max HP.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 91
Attack 134
Defense 95
Sp. Atk 100
Sp. Def 100
Speed 80
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x